Visible to Intel only — GUID: GUID-61FB5C62-C050-4371-8F5D-57DECDB3FF7D
Visible to Intel only — GUID: GUID-61FB5C62-C050-4371-8F5D-57DECDB3FF7D
Experiments Pane
In the Experiments pane, you can isolate potential performance bottlenecks in your application by modifying render states of Graphics API.
![](/content/dam/docs/us/en/user-guide/2022-4/D16DB6A1-24CB-4475-A812-D021DD44B06E-low.png)
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2x2 Textures Identifies potential performance bottlenecks caused by texture maps used in your application. All sampling textures for a scene are replaced with 2x2 texture containing four different colors. |
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Simple Pixel/Fragment Shader Replaces every pixel/fragment shader with the pixel/fragment shader that writes a constant color to all render targets. |
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1x1 Scissor Rect Bypasses pixel processing from the rendering pipeline: if the frame rate does not increase when this experiment is enabled, then a complex geometry or vertex shader is a bottleneck. |
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Disable Event(s) Keeps the selected events from being rendered. This experiment can help you test scene efficiency. |
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Shading Rate Adjusts the shading rate for the selected resource, which can help identify objects that could be rendered with less quality without noticeable visual impact. |
For details, see Run Render State Experiments with Frame Analyzer.