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1. About the Video and Vision Processing Suite
2. Getting Started with the Video and Vision Processing IPs
3. Video and Vision Processing IPs Functional Description
4. Video and Vision Processing IP Interfaces
5. Video and Vision Processing IP Registers
6. Video and Vision Processing IPs Software Programming Model
7. Protocol Converter Intel® FPGA IP
8. 3D LUT Intel® FPGA IP
9. Chroma Resampler Intel® FPGA IP
10. Clipper Intel® FPGA IP
11. Clocked Video to Full Raster Converter Intel® FPGA IP
12. Color Space Converter Intel® FPGA IP
13. Full Raster to Clocked Video Converter Intel® FPGA IP
14. Full Raster to Streaming Converter Intel® FPGA IP
15. Guard Bands Intel® FPGA IP
16. Mixer Intel® FPGA IP
17. Pixels in Parallel Converter Intel® FPGA IP
18. Scaler Intel® FPGA IP
19. Tone Mapping Operator Intel® FPGA IP
20. Test Pattern Generator Intel® FPGA IP
21. Video Frame Buffer Intel® FPGA IP
22. Video Streaming FIFO Intel® FPGA IP
23. Warp Intel® FPGA IP
24. Design Security
25. Document Revision History for Video and Vision Processing Suite User Guide
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24.1. Memory Subsystems
Some video and vision IPs require you to connect them to RAM. Configuring these blocks require you to set a base address. Other configuration options determine the RAM space the IP requires. These two elements define the address space the IP operates over. The IPs only use the address space defined by these parameters. You should appropriately map modules in the address space of the system. You should implement any access control protections associated with the memory subsystem. The IPs do not perform any system configuration checks. Platform Designer performs some limited system configuration checks, which may or may not be sufficient according to the complexity of requirements.