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2.1. Compilation Overview
2.2. Using the Compilation Dashboard
2.3. Design Netlist Infrastructure
2.4. Design Synthesis
2.5. Design Place and Route
2.6. Incremental Optimization Flow
2.7. Fast Forward Compilation Flow
2.8. Full Compilation Flow
2.9. Exporting Compilation Results
2.10. Integrating Other EDA Tools
2.11. Compiler Optimization Techniques
2.12. Synthesis Language Support
2.13. Synthesis Settings Reference
2.14. Fitter Settings Reference
2.15. Design Compilation Revision History
2.9.1. Exporting a Version-Compatible Compilation Database
2.9.2. Importing a Version-Compatible Compilation Database
2.9.3. Creating a Design Partition
2.9.4. Exporting a Design Partition
2.9.5. Reusing a Design Partition
2.9.6. Viewing Quartus Database File Information
2.9.7. Clearing Compilation Results
3.1. Factors Affecting Compilation Results
3.2. Strategies to Reduce the Overall Compilation Time
3.3. Reducing Synthesis Time and Synthesis Netlist Optimization Time
3.4. Reducing Placement Time
3.5. Reducing Routing Time
3.6. Reducing Static Timing Analysis Time
3.7. Setting Process Priority
3.8. Reducing Compilation Time Revision History
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2.12.1.2. Design Libraries
By default, the Compiler processes all design files into one or more libraries.
- When compiling a design instance, the Compiler initially searches for the entity in the library associated with the instance (which is the work library if you do not specify any library).
- If the Compiler cannot locate the entity definition, the Compiler searches for a unique entity definition in all design libraries.
- If the Compiler finds more than one entity with the same name, the Compiler generates an error. If your design uses multiple entities with the same name, you must compile the entities into separate libraries.