Visible to Intel only — GUID: GUID-6AB09F85-DE40-480A-BEB6-348DABFE9A82
Visible to Intel only — GUID: GUID-6AB09F85-DE40-480A-BEB6-348DABFE9A82
get_state_size
Returns the size in bytes which is needed to store the state of a given random number engine.
Description
The get_state_size function allows you to know the amount of memory needed for storing the engine’s state in memory.
API
Syntax
namespace oneapi::mkl::rng {
template<typename Engine>
std::int64_t get_state_size (Engine& engine);
}
Include Files
oneapi/mkl/rng.hpp
Input Parameters
Name |
Type |
Description |
---|---|---|
engine |
Engine& |
Random number engine object, which state size would be calculated. |
Output Parameters
Type |
Description |
---|---|
std::int64_t |
Size of the given engine’s state in bytes. |
The following code illustrates how to use the get_state_size function to store the engine’s state to memory:
Code for Save/Load state functionality
// Creating GPU engine
oneapi::mkl::rng::default_engine engine(gpu_queue);
// Checking how much memory is required to save
auto mem_size = oneapi::mkl::rng::get_state_size(engine);
// Allocating memory buffer
std::uint8_t* mem_buf = new std::uint8_t[mem_size];
// Saving state of engine in the file
oneapi::mkl::rng::save_state(engine, mem_buf);
// Generating random numbers from the GPU engine
oneapi::mkl::rng::generate(oneapi::mkl::rng::uniform{}, engine, n, r1);
// Loading state for the CPU queue
auto engine_2 = oneapi::mkl::rng::load_state<oneapi::mkl::rng::default_engine>(cpu_queue, mem_buf);
// Generating random numbers from the CPU engine
oneapi::mkl::rng::generate(oneapi::mkl::rng::uniform{}, engine_2, n, r2);
// Cleaning up memory buffer
delete[] mem_buf;