Visible to Intel only — GUID: GUID-A17DC770-4BCB-490A-9603-38B570A8DA8A
Visible to Intel only — GUID: GUID-A17DC770-4BCB-490A-9603-38B570A8DA8A
Primitive Attributes: Scratchpad
Some primitives might require a temporary buffer while performing their computations. For instance, the operations that do not have enough independent work to utilize all cores on a system might use parallelization over the reduction dimension (the K dimension in the GEMM notation). In this case different threads compute partial results in private temporary buffers, and then the private results are added to produce the final result. Another example is using matrix multiplication (GEMM) to implement convolution. Before calling GEMM, the source activations must be transformed using the im2col operation. The transformation result is written to a temporary buffer that is then used as an input for the GEMM.
In both of these examples, the temporary buffer is no longer required once the primitive computation is completed. oneDNN refers to such a memory buffer as a scratchpad.
The amount of space required for the scratchpad depends on the primitive and its actual implementation. For example, the GEMM-based convolution requires a scratchpad for the im2col data, while the direct convolution does not.
Both types of implementation might need extra space for the reduction in case there are too few independent tasks. The amount of memory required by the im2col transformation is proportional to the size of the source image multiplied by the weights spatial size. The size of a buffer for reduction is proportional to the tensor size to be reduced (e.g., diff_weights in the case of backward by weights) multiplied by the number of threads in the reduction groups (the upper bound is the total number of threads).
By contrast, some other primitives might require very little extra space. For instance, one of the implementation of the dnnl::sum primitive requires temporary space only to store the pointers to data for each and every input array (that is, the size of the scratchpad is n * sizeof(void *), where n is the number of summands).
oneDNN supports two modes for handling scratchpads:
dnnl::scratchpad_mode::library. The library allocates memory for each primitive during its creation. This is the default behavior which enables user to not worry about the scratchpad at all. The scratchpad management policy can be configured at compile-time using the ONEDNN_ENABLE_CONCURRENT_EXEC (Build Options) cmake option.
When ONEDNN_ENABLE_CONCURRENT_EXEC=OFF (default), a global scratchpad memory is shared across primitives. This mode minimizes the amount of memory needed for scratchpads at the application level. The global scratchpad is freed when all the primitives referencing it are destroyed.
WARNING:In this mode, primitives can be created and executed in parallel but must be executed in the same thread they were created in. Executing primitives in a different thread than the one they were created in will result in segmentation fault. If you might execute a primitive in a thread different than the one it was created in, consider using dnnl::scratchpad_mode::user or ONEDNN_ENABLE_CONCURRENT_EXEC=ON.When ONEDNN_ENABLE_CONCURRENT_EXEC=ON, each primitive allocates its own private scratchpad memory. The scratchpad memory is freed when its primitive is destroyed. This mode can lead to larger memory footprint when compared to ONEDNN_ENABLE_CONCURRENT_EXEC=OFF.
WARNING:In this mode, primitives can be created in one thread and executed in another. Also, different primitives can be run concurrently. If the same primitive is run from two different threads concurrently, the library will return incorrect results. If you might run the same primitive in two threads concurrently, consider using dnnl::scratchpad_mode::user or ONEDNN_ENABLE_CONCURRENT_EXEC=OFF.
dnnl::scratchpad_mode::user. A user provides scratchpad memory that has sufficient space at primitive execution (using the DNNL_ARG_SCRATCHPAD tag). This enables the user to reuse the memory as well as to make the primitives thread-safe. However, this requires a good memory manager (in terms of speed and locality) on the user’s side.
The scratchpad mode is controlled though the dnnl_primitive_attr_set_scratchpad_mode (C API) and dnnl::primitive_attr::set_scratchpad_mode (C++ API) primitive attributes.
All primitives support both scratchpad modes.
Scratchpad Memory Engine
If the user provides scratchpad memory to a primitive, this memory must be created using the same engine that the primitive uses.
Examples
Library Manages Scratchpad
As mentioned above, this is a default behavior. We only want to highlight how a user can query the amount of memory consumed by a primitive due to a scratchpad.
// Use default attr, hence the library allocates scratchpad dnnl::primitive::primitive_desc op_pd(engine, params, ...); // Print how much memory would be hold by a primitive due to scratchpad std::cout << "primitive will use " << op_pd.query_s64(dnnl::query::memory_consumption_s64) << " bytes" << std::endl; // In this case scratchpad is internal, hence user visible scratchpad memory // descriptor should be empty: auto zero_md = dnnl::memory::desc(); assert(op_pd.scratchpad_desc() == zero_md);
User Manages Scratchpad
// Create an empty (default) attributes dnnl::primitive_attr attr; // Default scratchpad mode is `library`: assert(attr.get_scratchpad_mode() == dnnl::scratchpad_mode::library); // Set scratchpad mode to `user` attr.set_scratchpad_mode(dnnl::scratchpad_mode::user); // Create a primitive descriptor with custom attributes dnnl::primitive::primitive_desc op_pd(engine, ..., attr); // Query the scratchpad memory descriptor dnnl::memory::desc scratchpad_md = op_pd.scratchpad_desc(); // Note, that a primitive does not consume memory in this configuration: assert(op_pd.query_s64(dnnl::query::memory_consumption_s64) == 0); // Create a primitive dnnl::primitive prim(op_pd); // ... // Create a scratchpad memory // NOTE: if scratchpad is not required for a particular primitive the // scratchpad_md.get_size() will return 0. It is fine to have // scratchpad_ptr == nullptr in this case. void *scratchpad_ptr = user_memory_manager::allocate(scratchpad_md.get_size()); // NOTE: engine here must much the engine of the primitive dnnl::memory scratchpad(scratchpad_md, engine, scratchpad_ptr); // Pass a scratchpad memory to a primitive prim.execute(stream, { ..., {DNNL_ARG_SCRATCHPAD, scratchpad}});