Visible to Intel only — GUID: GUID-61FB5C62-C050-4371-8F5D-57DECDB3FF7D
Visible to Intel only — GUID: GUID-61FB5C62-C050-4371-8F5D-57DECDB3FF7D
Experiments Pane
In the Experiments pane, you can isolate potential performance bottlenecks in your application by modifying render states of Graphics API.
Icon | Description | DX11 Frame/Stream (Windows) |
DX12 Frame (Legacy) Available in Extended Profile Mode (Windows) |
DX12 Frame/Stream (Windows) |
Vulkan Frame/Stream (Windows) |
OpenGL Frame (Ubuntu) |
2x2 Textures Identifies potential performance bottlenecks caused by texture maps used in your application. All sampling textures for a scene are replaced with 2x2 texture containing four different colors. |
Yes | Yes | Yes | Yes | Yes | |
Simple Pixel/Fragment Shader Replaces every pixel/fragment shader with the pixel/fragment shader that writes a constant color to all render targets. |
Yes | Yes | Yes | Yes | Yes | |
1x1 Scissor Rect Bypasses pixel processing from the rendering pipeline: if the frame rate does not increase when this experiment is enabled, then a complex geometry or vertex shader is a bottleneck. |
Yes | Yes | Yes | No | Yes | |
Disable Event(s) Keeps the selected events from being rendered. This experiment can help you test scene efficiency. |
Yes | Yes | Yes | Yes | Yes | |
Shading Rate Adjusts the shading rate for the selected resource, which can help identify objects that could be rendered with less quality without noticeable visual impact. |
No | Yes | Yes | No | No |
For details, see Run Render State Experiments with Frame Analyzer.