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Answers to Top FAQs
1. Intel® Hyperflex™ FPGA Architecture Introduction
2. Intel® Hyperflex™ Architecture RTL Design Guidelines
3. Compiling Intel® Hyperflex™ Architecture Designs
4. Design Example Walk-Through
5. Retiming Restrictions and Workarounds
6. Optimization Example
7. Intel® Hyperflex™ Architecture Porting Guidelines
8. Appendices
9. Intel® Hyperflex™ Architecture High-Performance Design Handbook Archive
10. Intel® Hyperflex™ Architecture High-Performance Design Handbook Revision History
2.4.2.1. High-Speed Clock Domains
2.4.2.2. Restructuring Loops
2.4.2.3. Control Signal Backpressure
2.4.2.4. Flow Control with FIFO Status Signals
2.4.2.5. Flow Control with Skid Buffers
2.4.2.6. Read-Modify-Write Memory
2.4.2.7. Counters and Accumulators
2.4.2.8. State Machines
2.4.2.9. Memory
2.4.2.10. DSP Blocks
2.4.2.11. General Logic
2.4.2.12. Modulus and Division
2.4.2.13. Resets
2.4.2.14. Hardware Re-use
2.4.2.15. Algorithmic Requirements
2.4.2.16. FIFOs
2.4.2.17. Ternary Adders
5.2.1. Insufficient Registers
5.2.2. Short Path/Long Path
5.2.3. Fast Forward Limit
5.2.4. Loops
5.2.5. One Critical Chain per Clock Domain
5.2.6. Critical Chains in Related Clock Groups
5.2.7. Complex Critical Chains
5.2.8. Extend to locatable node
5.2.9. Domain Boundary Entry and Domain Boundary Exit
5.2.10. Critical Chains with Dual Clock Memories
5.2.11. Critical Chain Bits and Buses
5.2.12. Delay Lines
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2.4.2.2. Restructuring Loops
Loops are a primary target of restructuring techniques because loops fundamentally limit performance. A loop is a feedback path in a circuit. Some loops are simple and short, with a small amount of combinational logic on a feedback path. Other loops are very complex, potentially traveling through multiple registers before returning to the original register.
The Compiler never retimes registers into a loop, because adding a pipeline stage to a loop changes functionality. However, change your RTL manually to restructure loops to improve performance. Perform loop optimization after analyzing performance bottlenecks with Fast Forward compile. Also apply these techniques to any new RTL in your design.