Visible to Intel only — GUID: GUID-D7933584-6A0F-4ECE-BA4B-A4DE2E551B94
Visible to Intel only — GUID: GUID-D7933584-6A0F-4ECE-BA4B-A4DE2E551B94
oneapi::mkl::rng::save_state
Writes state of the random number engine to the file or memory buffer.
Description
The oneapi::mkl::rng::save_state function allows you to store the state of the random number engine in the binary format in a file or memory buffer.
API
Syntax
Save to Memory Interface
template<typename Engine> void save_state (Engine& engine, std::uint8_t* mem);
Save to File Interface
template<typename Engine> void save_state (Engine& engine, const std::string& filename);
Include Files
oneapi/mkl/rng.hpp
Input Parameters
Save to Memory Interface
Name |
Type |
Description |
---|---|---|
engine |
Engine& |
Object of engine class, which state would be saved. |
mem |
std::uint8_t* |
Memory, which you allocate to store the engine’s state. To check the size of memory in bytes needed for the particular engine, use the oneapi::mkl::rng::get_state_size function. |
Save to File Interface
Name |
Type |
Description |
---|---|---|
engine |
Engine& |
Object of engine class, which state would be saved. |
filename |
const std::string& |
Name of the file where the engine’s state would be written. |