Intel® Retro Scaling, also known as integer-ratio scaling, makes older styled games that are created for small screens clear and crisp when viewed on large modern screens with high resolutions. When this setting is off, the pixel-art graphics can appear soft or blurry on a modern display.
Fixed Width and Scaled Width Retro Scaling
The Intel® Graphics Command Center provides Fixed Width or Scaled Width for Intel® Retro Scaling.
Fixed Width (commonly known as true integer scaling) delivers optimal sharpness but may lead to sub-optimal display area utilization when the aspect ratio for the game doesn't match that of the display.
Scaled Width (also known as nearest-neighbor interpolation) delivers similar benefits to Fixed Width, but in instances where the display’s aspect ratio isn't the same as the game content's, this setting will scale the content to better utilize the full display area. This setting may cause distortions in the picture in those cases due to the application of fractional scaling. For more information about integer scaling, refer to Integer Scaling Support on Intel® Graphics.
Minimum Requirements:
Note | Global Settings are supported only on platforms with 10th Generation Intel® Core™ "G" Processors (products formerly known as Ice Lake) or newer. |
How to enable Intel® Retro Scaling?