Details about a known issue in Deus Ex Mankind Divided* with texture filtering turned on.
Deus Ex Mankind Divide[DX12] - Transparent objects/walls/lights shows graphical corruption when texture filtering is ON (2/4/16x Anisotropic)
This issue only occurs when Texture filtering is set to some value, it does not happen if texture filtering is kept Off
This is a known issue on Intel® Arc™, please check back later.
For the time being, please texture filtering to Off in the game's settings to work around the problem.