Describes an issue when running applications using Vulkan API that rely on the shaderFloat64 function.
When I'm using a pipeline with tessellation shader and the depth test is enabled vulkan returns device lost message attributed to missing shaderFloat64 function.
Integrated GPUs included with 11th Gen Intel processors and the upcoming Intel Arc discrete GPUs don't support shaderFloat64.
Older CPUs included a workaround to enable it, but it was not supported natively. But the newer CPUs and GPUs won't support shaderFloat64 at all and there is no plan to add support for it in any way.