Supported 2D/3D Graphics Features
You can find lists of supported graphics/video features divided into two sections:
- Full OpenGL* 1.3 ICD (Installable Client Driver)
- Compatible with DirectX* 9.0, 8.x, and 7.x
- Specific features of DirectX 9.0 are supported
- 32 bit per pixel (bpp) True Color 3D support
- Allows for high quality textures and rendering
- 3D performance features
- 200 MHz Core Graphics Clock
- Support for DDR SDRAM memory improves 3D video memory performance
- DDR SDRAM gives a large performance boost in 3D noticeable between PC1600 and PC2100 memory
- Since the frame buffer, depth buffer, and textures all share memory bandwidth, increasing the bandwidth gives large gains in 3D performance
- Zone Rendering Technology
- Renders the 3D scene in pieces to reduce the required memory bandwidth for a given scene
- 3D setup and render Engine
- Triangles, strips, and fans
- Pixel Accurate Fast Scissoring and Clipping operation
- Backface culling
- Anti-aliased lines (OpenGL only)
- Sprite points
- Texture Engine
- Up to 4 Textures / Pixel on a one pass
- Up to 2048x2048 texture size
- Per Pixel Perspective Corrected texture mapping
- Single Pass Texture compositing
- 12 Level of Detail MIP map sizes from 1x1 to 2Kx2K
- All texture formats including 32-bit RGBA and 8-bit palette
- Alpha and Luminance maps
- Texture ColorKeying/ChromaKeying
- Bilinear, Trilinear MIP-Mapped filtering
- Anisotropic filtering
- High quality views of oblique surfaces
- Cubic Environment Reflection mapping
- Embossed and Environment (DOT3) Bump-Mapping
- Models realistic surface details
- Compressed textures
- Rasterization features
- Flat & Gouraud shading
- Color Alpha Blending for transparency
- Vertex and Programmable Pixel Fog and Atmospheric effects
- Color Specular lighting
- Line and Full-Scene anti-aliasing
- 16-bit and 24-bit Z and W buffering
- High precision depth buffer increases overall scene quality
- 8-bit Stencil buffering
- Often used for shadows
- Double and Triple Render buffer support
- 16-bit and 32-bit color
- Transparency / translucency (alpha blending)
- Effects like force fields, flames, and plasma beams
- Destination Alpha
- Fast Clear support
- 32 bpp True Color 2D support
- 256-bit pattern fill and BLT engine performance
- Programmable 3-Color transparent cursor
- Color space conversion
- GDI+* feature support
- Anti-aliased lines
- Alpha Blended cursor
- Anti-aliased text
- Alpha Stretch Blitter
- 8-bit, 16-bit and 32-bit color
- Video
- Dynamic Bob and Weave support for video streams
- SyncLock* display and TV-out encoders to video source
- Video overlay
- Single high quality scalable overlay
- Multiple overlay functionality provided via Stretch Blitter
- 5-tap horizontal, 3-tap vertical filtered scaling
- Independent Gamma correction
- Independent brightness/contrast/saturation
- Independent tint/hue support
- Destination Colorkeying
- Source Chromakeying