Johannes Günther is a Principal Software Engineer at Intel. He is working on high-performance, ray tracing based visualization libraries and is the Tech Lead for Intel OSPRay. Johannes serves as Spec Editor for the Khronos® ANARI™ Working Group to standardize a high-level rendering API. Before joining Intel Johannes has been senior researcher and software architect for many years at Dassault Systèmes 3DEXCITE. He received a Ph.D. in computer science from Saarland University.
Research Areas
Graphics
Notable Achievements
Technical Papers Published
20
Patents received
7
Technical Papers Published
20
Patents received
7
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