Intel Advanced Ray Tracing (Intel® ART)
Only Intel offers a comprehensive, end-to-end, flexible platform for ray tracing that tackles the most-complex workloads with the highest fidelity.
Fidelity-First Rendering
Unleash ray tracing for interactive renderings that push the boundaries for graphics, path tracing, compute, simulation, and 3D design with a complete portfolio of leading hardware and software. Get the flexibility of open unified programing, combined with the unparalleled features and performance needed to create photorealistic renderings that scale end-to-end on laptops, workstations, HPC, and cloud.
With Intel® hardware and development tools, artists and developers can build new worlds for film, VFX/animation, 3D design, and gaming, and scientists and researchers can deepen their understanding of our world through scientific visualization.
Intel Vision
Render your vision in the highest fidelity. Intel Advanced Ray Tracing embraces three core tenets for creators, developers, and researchers to make their work more vivid.
No Transistor Left Behind
- Drive end-to-end performance with Intel® CPUs, GPUs, storage, memory, interconnects, and software.
- Push the boundaries of compute with powerful rendering for any workload.
- Scale end to end from clients to heterogeneous data centers.
No Pixel Left Behind
- Maximize visual experiences for any target object, complexity, or use case.
- Deliver high fidelity for advanced ray tracing and global illumination.
- Build new immersive worlds that captivate and enthrall.
No Developer Left Behind
- Apply powerful Intel® oneAPI Rendering Toolkit methodologies to any Intel® platform, domain, or challenge.
- Achieve high-quality renderings with flexible, cost-efficient tools.
- Benefit from tools built on open source frameworks, optimized on familiar x86 hardware.
Scale Across Multiple Industries
Fast, photorealistic rendering benefits the ecosystem by freeing up resources to focus on creativity, output, and discovery. Explore how Intel is making tremendous impact with the broadest usage across key segments.
Visions Realized on the Big Screen
Intel® technologies are used in movie productions that bring to life heroes, villains, and worlds that mesmerize audiences. Intel® oneAPI Rendering Toolkit helps visualize complex surfaces like hair and fur with incredible detail and create realistic fire, smoke, clouds, and more.
Image: Courtesy Illumination Entertainment, optimized using Intel® Embree.1
Optimized HPC and Rendering Capabilities
For HPC, Intel delivers high-quality visualization and compute with extreme memory capacity to manage massive datasets, fast compute to accelerate rendering and interactivity, high fidelity to generate objects of increasing complexity, and AI integration to enable fast results.
Image: Rendering of Stellar Radiation, > 2 TB, 3000+ timesteps (frames). Optimized by Intel® Open Volume Kernel Library and Intel® OSPRay.4 Courtesy of Lars Bildsten (and others), University of California, Santa Barbara, and Joe Insley, Argonne National Laboratory.
Rich, Interactive Objects and Environments to Explore
AI-accelerated denoising combined with feature-rich ray tracing help create photorealistic environments and simulations for 3D designers and interactive applications. Tools like Intel® OSPRay scale on Intel® Xeon® Scalable processors to deliver complex rendering with fewer iterations for hyperrealistic models.
Image: Bentley Showroom rendered using intel® OSPRay Studio. Courtesy Bentley Motors Limited.
Open Development Advantage
To meet the growing needs of complex workloads, Intel embraces an open development approach through Intel® oneAPI heterogeneous programming. This approach removes the barriers of proprietary programming models and enables more-seamless, sustainable workflows with increased collective innovation.
As a leader in visualization, Intel collaborates with industry consortiums, standards bodies, open source communities, and universities/research organizations to accelerate new ray tracing technologies and expand the realm of possibility.
Intel® Architecture for Advanced Ray Tracing
Key hardware optimizations underpin the incredible performance and efficiency of advanced ray tracing. Only Intel offers these capabilities paired with portability across endpoint devices, workstations, data center servers, and HPC nodes.
CPUs
Unleash the power of CPU-based rendering to address growing model data size and complexity. Design freely without the memory limits of today’s GPU add-in cards.
GPUs
Unleash your imagination with new Intel® Arc™ graphics solutions, coming in Q1 2022. Hardware, software, and services all built to help you game, create, and stream without limits.
Persistent Memory
Take advantage of full system memory and help enable fail-safe rendering and snapshotting workflow experiences with MemVerge Memory Machine software.
Software
The oneAPI platform enables open, standards-based, cross-architecture development that delivers flexible, performant, productive programming to stimulate ecosystem innovation.
Powerful Ray Tracing and Rendering
Create high-performance, high-fidelity visualization applications, interactively visualize huge, terabyte-sized datasets, and accelerate demanding workloads with powerful open source libraries in the Intel® oneAPI Rendering Toolkit. Libraries in the kit are built on popular open source frameworks and optimized to achieve incredible performance on Intel® CPUs and future GPUs.
Extensive Rendering and Ray Tracing Capabilities
Intel offers unmatched breadth in features and hardware-enabled capabilities across CPUs and future GPUs to generate high-quality visualizations.
Intel Advanced Ray Tracing Capabilities | Intel® oneAPI Rendering Toolkit | Competitor Tools |
---|---|---|
Runs at scale across laptops, workstations, servers, HPC, and cloud | Yes | No |
Visualizes huge datasets up to terabytes | Yes | No |
Helps protect against data loss with persistent memory support | Yes | No |
Render in high-fidelity, path-traced scientific visualization, global illumination, and denoising | Yes | Yes |
Supports model complexity beyond triangles | Yes | Limited |
Supports motion blur for linear, time-segmented objects, and quaternion | Yes | Yes |
Built on open source libraries with 100+ ISVs delivering tools | Yes | No |
Future-proofs code with built-in support for hybrid rendering on CPUs and future GPUs | Yes | No |
Legal Disclaimers
All product plans and roadmaps are subject to change without notice.
Intel does not control or audit third-party data. You should consult other sources to evaluate accuracy.