In Case You Missed It
Watch session replays from this year's Game Developers Conference. Find out what's new and trending in game development tools and technologies.
Schedule
July 19, 2021
Session Title |
Presentations |
Speaker |
---|---|---|
Kim Pallister, general manager, Worldwide Gaming Solutions & Developer Relations, Intel |
||
Pamela Harrison, software technical consulting engineer, Intel | ||
Rudolph Balaz, director, Game Engineering, Intel | ||
Presentation PDF | Kyle Grau, application engineer, Graphics Software, Intel | |
Apply DirectX* Sampler Feedback: Texture Space Shading & Streaming with DirectStorage |
Allen Hux, architect, Graphics Software, Intel John Gierach, lead, Graphics Driver Performance, Intel |
Get a Marketing Boost with Intel
Game developer partners can benefit from our marketing programs and more than one billion impressions each year.
Highlights from the March 2021 Showcase Event
Development Tools
Intel® Graphics Performance Analyzers
Identify performance bottlenecks and deliver high-performance gameplay and high frame rate.
Find bottlenecks and optimize performance across CPU, GPU, and FPGA systems.
Intel® oneAPI Rendering Toolkit
Deliver high-performance, high-fidelity graphics and accelerate rendering.
Develop professional video and media applications.
Intel® Distribution of OpenVINO™ Toolkit
Deploy deep learning inference with unified programming models and broad support for trained neural networks from popular deep learning frameworks.