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1.1. Block-Based Design Terminology
1.2. Block-Based Design Overview
1.3. Design Methodologies Overview
1.4. Design Partitioning
1.5. Design Block Reuse Flows
1.6. Incremental Block-Based Compilation Flow
1.7. Setting-Up Team-Based Designs
1.8. Bottom-Up Design Considerations
1.9. Debugging Block-Based Designs with the Signal Tap Logic Analyzer
1.10. Block-Based Design Flows Revision History
1.11. Quartus® Prime Pro Edition User Guide: Block-Based Design Document Archive
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1.2.2. Incremental Block-Based Compilation Overview
You can use incremental block-based compilation to reduce overall compile time through design abstraction with empty design partitions.
You can specify a design partition as Empty to represent parts of your design that are incomplete or missing. Setting a partition to Empty can reduce the total compilation time if the Compiler does not process design logic associated with the empty partition.
Empty partitions allow you to:
- Set aside incomplete portions of the design, mark them as Empty, and complete the design incrementally.
- Designate complete portions of the design as Empty to focus all subsequent Compiler efforts on uncompleted portions of the design