Compilation Options and Debugging: Just-in-Time and Ahead-of-Time GPU Code with Intel® Distribution for GDB*
Subscribe Now
Stay in the know on all things CODE. Updates are delivered to your inbox.
Overview
This is the second video covering ahead-of-time (AOT) and just-in-time (JIT) GPU offload code debug.
This quick guide and hands-on walk-through discusses build option considerations when debugging JIT and AOT compiled GPU offload code:
- Offload compiler options for target code
- Passing additional options
- Optimized code for host or target applications
Featured Software
Get the stand-alone version of the Intel® Distribution for GDB* or as part of the Intel® oneAPI Base Toolkit—a core set of tools and libraries for developing high-performance, data-centric applications across diverse architectures.
Additional Resources
Develop high-performance, data-centric applications for CPUs, GPUs, and FPGAs with this core set of tools, libraries, and frameworks including LLVM*-based compilers.
You May Also Like
Related Video