Sven Woop is a principal software engineer at Intel. He is responsible for researching, designing, and implementing high-performance visualization and rendering algorithms for CPUs and GPUs with Xe Architecture. Sven is the lead of the award-winning Intel® Embree project, which implements the highest performance ray traversal algorithm to speed up photorealistic rendering. He holds a master's degree in computer science and received his PhD on a hardware architecture for real-time ray tracing from Saarland University in Germany. Sven holds five patents and published 16 graphics papers at various conferences, including SIGGRAPH. His interests and expertise include computer graphics, hardware design, and parallel programming.
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