Gabor joined the Graphics Research team at Intel in 2015 following his internship in 2013. He received his diploma in computer science from the Budapest University of Technology and Economics, and then pursued his PhD in the graphics research group of Karlsruhe Institute of Technology. He has conducted collaborative research with Crytek* and completed an internship at Walt Disney Animation Studios*. His primary research interests are shading reuse in real-time rendering architectures, stochastic sampling, and geometry subdivision.
Publications
Flexible Ray Traversal with an Extended Programming Model
Coarse Pixel Shading with Temporal Super Sampling
Bandwidth-Efficient Bounding Volume Hierachies (BVH) Layout for Incremental Hardware Traversal