Anis Benyoub

Anis Benyoub

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Anis Benyoub is a software research engineer and scientist at Intel. His main interests are real-time graphics, computational geometry, and optimization.

Previously, Anis worked at Unity* Technologies as a senior graphics developer for the high-definition render pipeline building features such as volumetric clouds, water systems, Screen Space Global Illumination (SSGI), hybrid rasterization and ray tracing pipelines, and more. He also worked at Pretty Simple Games and Autodesk*.